![]() ![]() A few encounters with hardier and invisible enemies kept me on my toes, but otherwise, I was blowing through missions pretty quickly and efficiently – less than five minutes in some instances. I was firing my missile volleys and ballistic weapons liberally, cutting through squads of lesser mechs without breaking a sweat. In my highly mobile mech, I was gracefully dashing and flying around the battlefield like a bird on ice skates. ![]() Up until this point, the first few hours of Armored Core 6 were surprisingly manageable. ‘Oh my god!! He has TWO flamethrowers now?’ Image: GamesHub / FromSoftware / Bandai Namco Something that caught me completely off guard. ‘So close! That was a good run, next time for sure!’ But it seemed like every time I whittled the enemy down to a sliver of health, one or two hits away from death, it would pull out something new, something unexpected. The Bandai Namco representative was sitting right beside me, egging me on as I tried again and again, as time slowly ticked past the designated stopping point. I could anticipate its flamethrower attacks, and knew when it was safe to go in for big melee damage. I knew the exact distance to fall back when the boss discharged a giant sphere of energy. I had basically perfected it by the end – I knew the correct timing and directions for dodges needed to avoid the barrage of missiles. I got this close to beating the boss of the Armored Core 6: Fires of Rubicon preview way too many times. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |